Earlier, players with pings higher than 150ms were being held waiting an un-fun period of time in matchmaking. We have improved the matchmaking parameters so their ping is assessed additional often, which should really significantly lower matchmaking wait around instances.
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Also, players of any ping quality can now promptly soar in to the Follow Zone, in which they're able to get out their ping frustrations in a wholesome and constructive way.
Gamers who took advantage of a pace hack will now discover by themselves locked in place, that's the opposite of
The cursor no more shifts to the principle Show when playing over a second monitor in fullscreen mode with the "lock mouse to activity window" selection turned on.
Tweaked how ping is calculated in matchmaking so you'll need use of a broader team of players who share your ping c
Tweaked the Ranked mode pre-activity. Ranked matches now gained’t start with less than eight gamers. The Leave button has also been nixed with the map-voting display to discourage players from dropping out (and Ranked matches will cancel if gamers handle to skedaddle for the duration of ma
To counterbalance this speedier access to general performance-improving attachments–and supply a greater problem into the community–Weapon Mastery stage prerequisites have enhanced. On the other hand, any player that has by now unlocked Bronze/Silver/Gold skins can get to keep them.